Maya Advance

Description

Autodesk Maya is always one of application to be considered when it comes to high-end 3D computer graphics and 3d modeling software package. Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D modeling can take up this course.

You can enhance your Maya skill set by learning about advanced techniques and tools that can help you approach modeling nearly any shape with confidence. You can dive deep into modeling with MAYA. You can create complex characters and dazzling effects with Maya. You can shape 3D objects and scenes with intuitive modeling tools in Maya.

It plays an important role in the 3D visualization and animation industry and they are top choices for many designers on large or small-scale production.

If you are looking to pick up Maya to design your 3D models, this course is apt for you.

What will you learn
  • You will learn to shape 3D objects and scenes with intuitive modeling tools in Maya.

  • You can create complex characters and dazzling effects with Maya.

  • You can create unparalleled creative freedom, productivity, and precision for producing superb 3D modeling.


Requirements
  • Experience with 3D modeling and Introduction to Autodesk Maya are recommended.

Lessons

  • 13 Lessons
  • 12:20:23 Hours
  • Understanding Polygon, Mesh Mesh, Edit Mesh, Extrude edge, polygon vertex .00:24:13
  • Importing image, Modeling Model finger, Modeling hand, Modeling the body, Modeling the legs, Modeling the face.02:06:46
  • Modeling creature face, Duplicate Special, Mirror geometry, Merging, Modeling creature face.02:09:39
  • Understanding texturing, UV texturing, Planner mapping, Spherical mapping, Cylindrical mapping, Automatic mapping.00:36:08
  • Edit UVs Arranging UVs in UV editor Texturing in Photoshop Inter-relation between – - Maya and Photoshop Texturing the character01:44:13
  • Joint tool, Creating finger joints, Adding attributes, Creating controls, Set driven Key.00:36:07
  • Creating leg joints, Reverse foot, Creating hand joints, Spine joints, Head joints, Naming joints, IK handles.00:30:37
  • Creating controls for IK handles, Parenting controls, Attaching character with joints, Painting , skinning weight for character, Adding flood and smoothing skinning.01:03:15
  • 12 Principles of animation, Set Keys, Animation setting, Graph editor and dope sheet, Fake Keys.00:43:37
  • Walk cycle, Post infinity, Character animation.00:56:10
  • Understanding Particles, Instances, Particles Emitter, Emit particle from surface, Particles Collusion .00:51:44
  • Effects, Create Ocean, Float an object, Example, Rendering.00:37:54
  • Maya Advance : Assessment

About instructor

Instructor
Name : Mr . Philip M.J
Reviews : 624 Reviews
Student : 1066 Students
Courses : 5 Courses

Reviews

5
Based on 618 Reviews